Gloomwood offers an inventory system that’s like an immersive sim version of Resident Evil 4‘s. You start out defenseless, but it doesn’t take long for you to find a canesword that you can swing and use to instakill unaware foes. Green light means they’re not looking for you, yellow means they’re searching, and red means run. They’re gangly and creepy and have a cone of light that lets you know if they’ve spotted you or not. The area is very interconnected and you’ll constantly be finding ways to open shortcuts as you explore and dispatch the enemies around you. You start out in a fishery and gradually make it to some mines and a lighthouse in this early piece of content. Fans of immersive sims will feel completely at home here in this creepy world. As such, it’s built around sneaking and careful navigation. It’s more akin to the classic Thief games, except it isn’t based around stealing things and appears to have just one seamless, giant area. Outside of a gate, a voice explains things before the gate opens and your adventure begins. Gloomwood begins with your character having been abducted and awaiting their fate in a pit. But the question stands: is Gloomwood worth it in Early Access? The game is set to remain in Early Access for one-to-two years, so you’ll definitely be waiting a while, but both Szymanski and New Blood have repeatedly shown that their games live up to their potential, so this looks like a sound investment. Gloomwood, which just entered Early Access, isn’t the same kind of Doom-esque first-person shooter, even if it does visually and tonally remind me of Dusk. This was the guy that made Dusk, after all, so anything he makes is bound to catch the attention of the many that adore the game. Seeing the name David Szymanski on a game made me instantly take notice.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |